#version 310 es
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#endif

precision highp float;
precision highp int;
#define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
#define UNITY_UNIFORM
#else
#define UNITY_UNIFORM uniform
#endif
#define UNITY_SUPPORTS_UNIFORM_LOCATION 1
#if UNITY_SUPPORTS_UNIFORM_LOCATION
#define UNITY_LOCATION(x) layout(location = x)
#define UNITY_BINDING(x) layout(binding = x, std140)
#else
#define UNITY_LOCATION(x)
#define UNITY_BINDING(x) layout(std140)
#endif
vec4 ImmCB_0[12];
uniform 	vec4 _ScaledScreenParams;
uniform 	vec2 _GlobalMipBias;
uniform 	vec4 _MainLightPosition;
uniform 	mediump vec4 _MainLightColor;
uniform 	mediump vec4 _AmbientOcclusionParam;
uniform 	vec4 _FPParams0;
uniform 	vec4 _FPParams1;
uniform 	vec4 _AdditionalLightsPosition[16];
uniform 	mediump vec4 _AdditionalLightsColor[16];
uniform 	mediump vec4 _AdditionalLightsAttenuation[16];
uniform 	mediump vec4 _AdditionalLightsSpotDir[16];
uniform 	vec3 _WorldSpaceCameraPos;
uniform 	vec4 _ScreenParams;
uniform 	vec4 unity_OrthoParams;
uniform 	vec4 hlslcc_mtx4x4unity_MatrixV[4];
uniform 	int _DebugMaterialMode;
uniform 	int _DebugMaterialValidationMode;
uniform 	int _DebugSceneOverrideMode;
uniform 	int _DebugLightingMode;
uniform 	int _DebugLightingFeatureFlags;
uniform 	mediump float _DebugValidateAlbedoMinLuminance;
uniform 	mediump float _DebugValidateAlbedoMaxLuminance;
uniform 	mediump float _DebugValidateAlbedoSaturationTolerance;
uniform 	mediump float _DebugValidateAlbedoHueTolerance;
uniform 	mediump vec3 _DebugValidateAlbedoCompareColor;
uniform 	mediump float _DebugValidateMetallicMinValue;
uniform 	mediump float _DebugValidateMetallicMaxValue;
uniform 	vec4 _DebugColor;
uniform 	vec4 _DebugColorInvalidMode;
uniform 	vec4 _DebugValidateBelowMinThresholdColor;
uniform 	vec4 _DebugValidateAboveMaxThresholdColor;
uniform 	vec4 _CascadeShadowSplitSpheres0;
uniform 	vec4 _CascadeShadowSplitSpheres1;
uniform 	vec4 _CascadeShadowSplitSpheres2;
uniform 	vec4 _CascadeShadowSplitSpheres3;
uniform 	vec4 _CascadeShadowSplitSphereRadii;
uniform 	vec4 _MainLightShadowParams;
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
UNITY_BINDING(0) uniform URP_ZBinBuffer {
#endif
	UNITY_UNIFORM vec4                URP_ZBins[1024];
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
};
#endif
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
UNITY_BINDING(1) uniform urp_TileBuffer {
#endif
	UNITY_UNIFORM vec4                urp_Tiles[1024];
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
};
#endif
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
UNITY_BINDING(2) uniform UnityPerDraw {
#endif
	UNITY_UNIFORM vec4                hlslcc_mtx4x4unity_ObjectToWorld[4];
	UNITY_UNIFORM vec4                hlslcc_mtx4x4unity_WorldToObject[4];
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_LODFade;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_WorldTransformParams;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_RenderingLayer;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_LightData;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_LightIndices[2];
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_ProbesOcclusion;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_SpecCube0_HDR;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedXunity_SpecCube1_HDR;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube0_BoxMax;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube0_BoxMin;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube0_ProbePosition;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube1_BoxMax;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube1_BoxMin;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_SpecCube1_ProbePosition;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_LightmapST;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_DynamicLightmapST;
	UNITY_UNIFORM mediump vec4                unity_SHAr;
	UNITY_UNIFORM mediump vec4                unity_SHAg;
	UNITY_UNIFORM mediump vec4                unity_SHAb;
	UNITY_UNIFORM mediump vec4                unity_SHBr;
	UNITY_UNIFORM mediump vec4                unity_SHBg;
	UNITY_UNIFORM mediump vec4                unity_SHBb;
	UNITY_UNIFORM mediump vec4                unity_SHC;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_RendererBounds_Min;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_RendererBounds_Max;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXhlslcc_mtx4x4unity_MatrixPreviousM[4];
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXhlslcc_mtx4x4unity_MatrixPreviousMI[4];
	UNITY_UNIFORM vec4 Xhlslcc_UnusedXunity_MotionVectorsParams;
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
};
#endif
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
UNITY_BINDING(3) uniform UnityPerMaterial {
#endif
	UNITY_UNIFORM vec4 Xhlslcc_UnusedX_SoftParticleFadeParams;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedX_CameraFadeParams;
	UNITY_UNIFORM vec4 Xhlslcc_UnusedX_BaseMap_ST;
	UNITY_UNIFORM mediump vec4                _BaseColor;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedX_EmissionColor;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedX_BaseColorAddSubDiff;
	UNITY_UNIFORM mediump vec4 Xhlslcc_UnusedX_SpecColor;
	UNITY_UNIFORM mediump float Xhlslcc_UnusedX_Cutoff;
	UNITY_UNIFORM mediump float Xhlslcc_UnusedX_Smoothness;
	UNITY_UNIFORM mediump float Xhlslcc_UnusedX_DistortionStrengthScaled;
	UNITY_UNIFORM mediump float Xhlslcc_UnusedX_DistortionBlend;
	UNITY_UNIFORM mediump float                _Surface;
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
};
#endif
UNITY_LOCATION(0) uniform mediump sampler2D _ScreenSpaceOcclusionTexture;
UNITY_LOCATION(1) uniform mediump sampler2D _MainLightShadowmapTexture;
UNITY_LOCATION(2) uniform mediump sampler2DShadow hlslcc_zcmp_MainLightShadowmapTexture;
UNITY_LOCATION(3) uniform mediump sampler2D _BaseMap;
in highp vec2 vs_TEXCOORD0;
in mediump vec4 vs_COLOR0;
in highp vec4 vs_TEXCOORD1;
in mediump vec3 vs_TEXCOORD2;
in highp vec4 vs_TEXCOORD7;
layout(location = 0) out mediump vec4 SV_Target0;
vec3 u_xlat0;
mediump vec4 u_xlat16_0;
mediump vec4 u_xlat16_1;
vec4 u_xlat2;
bool u_xlatb2;
vec2 u_xlat3;
vec4 u_xlat4;
mediump vec4 u_xlat16_4;
ivec4 u_xlati4;
uvec4 u_xlatu4;
bvec4 u_xlatb4;
vec4 u_xlat5;
mediump vec4 u_xlat16_5;
ivec4 u_xlati5;
uint u_xlatu5;
bvec4 u_xlatb5;
vec4 u_xlat6;
mediump vec4 u_xlat16_6;
ivec4 u_xlati6;
uvec4 u_xlatu6;
vec3 u_xlat7;
ivec4 u_xlati7;
uint u_xlatu7;
bvec2 u_xlatb7;
vec3 u_xlat8;
ivec2 u_xlati8;
uvec2 u_xlatu8;
bvec4 u_xlatb8;
vec3 u_xlat9;
ivec2 u_xlati9;
bvec4 u_xlatb9;
mediump vec4 u_xlat16_10;
mediump vec3 u_xlat16_11;
mediump vec3 u_xlat16_12;
vec3 u_xlat13;
mediump vec3 u_xlat16_14;
mediump vec3 u_xlat16_16;
float u_xlat19;
ivec3 u_xlati19;
uint u_xlatu19;
bool u_xlatb19;
float u_xlat20;
ivec2 u_xlati20;
uint u_xlatu20;
float u_xlat22;
ivec2 u_xlati22;
uint u_xlatu22;
bvec2 u_xlatb22;
ivec2 u_xlati23;
uint u_xlatu23;
int u_xlati24;
bool u_xlatb24;
mediump float u_xlat16_25;
mediump float u_xlat16_31;
float u_xlat33;
int u_xlati33;
uint u_xlatu33;
bvec2 u_xlatb33;
float u_xlat34;
int u_xlati34;
uvec2 u_xlatu34;
ivec2 u_xlati35;
uint u_xlatu35;
ivec2 u_xlati36;
float u_xlat37;
ivec2 u_xlati37;
uint u_xlatu37;
bool u_xlatb37;
float u_xlat38;
ivec2 u_xlati38;
uint u_xlatu38;
bool u_xlatb38;
mediump vec2 u_xlat16_40;
mediump float u_xlat16_46;
float u_xlat47;
mediump float u_xlat16_47;
uint u_xlatu47;
bool u_xlatb47;
int u_xlati48;
uint u_xlatu48;
bool u_xlatb48;
float u_xlat50;
int u_xlati50;
uint u_xlatu50;
float u_xlat52;
int u_xlati52;
uint u_xlatu52;
bool u_xlatb52;
float u_xlat53;
bool u_xlatb53;
int u_xlati54;
bool u_xlatb54;
mediump float u_xlat16_55;
mediump float u_xlat16_56;
vec4 TempArray0[18];
vec4 TempArray1[18];
vec4 TempArray2[18];
vec4 TempArray3[18];
vec4 TempArray4[18];
vec4 TempArray5[18];
int int_bitfieldExtract(int value, int offset, int bits) {
#if defined(GL_ES) && __VERSION__ <= 300
    return (bits == 0) ? 0 : (offset + bits < 32) ? ((value << (32 - bits - offset)) >> (32 - bits)) : (value >> offset);
#else
    return bitfieldExtract(value, offset, (offset + bits < 32) ? bits : (32 - offset));
#endif
}

int op_not(int value) { return -value - 1; }
ivec2 op_not(ivec2 a) { a.x = op_not(a.x); a.y = op_not(a.y); return a; }
ivec3 op_not(ivec3 a) { a.x = op_not(a.x); a.y = op_not(a.y); a.z = op_not(a.z); return a; }
ivec4 op_not(ivec4 a) { a.x = op_not(a.x); a.y = op_not(a.y); a.z = op_not(a.z); a.w = op_not(a.w); return a; }

int int_bitfieldInsert(int base, int insert, int offset, int bits) {
    uint mask = ~(uint(0xffffffffu) << uint(bits)) << uint(offset);
    return int((uint(base) & ~mask) | ((uint(insert) << uint(offset)) & mask));
}

void main()
{
ImmCB_0[0] = vec4(0.0,0.0,0.0,1.0);
ImmCB_0[1] = vec4(0.650980413,0.274509817,0.949019611,1.0);
ImmCB_0[2] = vec4(0.0,0.101960786,0.866666675,1.0);
ImmCB_0[3] = vec4(0.254901975,0.596078455,0.87843138,1.0);
ImmCB_0[4] = vec4(0.619607866,0.894117653,0.984313726,1.0);
ImmCB_0[5] = vec4(0.219607845,0.952941179,0.690196097,1.0);
ImmCB_0[6] = vec4(0.65882355,0.933333337,0.180392161,1.0);
ImmCB_0[7] = vec4(1.0,0.992156863,0.298039228,1.0);
ImmCB_0[8] = vec4(1.0,0.839215696,0.0,1.0);
ImmCB_0[9] = vec4(0.992156863,0.596078455,0.0,1.0);
ImmCB_0[10] = vec4(1.0,0.262745112,0.200000003,1.0);
ImmCB_0[11] = vec4(0.517647088,0.0392156877,0.211764708,1.0);
vec4 hlslcc_FragCoord = vec4(gl_FragCoord.xyz, 1.0/gl_FragCoord.w);
    u_xlat16_0 = texture(_BaseMap, vs_TEXCOORD0.xy, _GlobalMipBias.x);
    u_xlat16_0 = u_xlat16_0 * _BaseColor;
    u_xlat16_1 = u_xlat16_0.wxyz * vs_COLOR0.wxyz;
    u_xlat2.x = dot(vs_TEXCOORD2.xyz, vs_TEXCOORD2.xyz);
    u_xlat2.x = inversesqrt(u_xlat2.x);
    u_xlat2.xyz = u_xlat2.xxx * vs_TEXCOORD2.xyz;
    u_xlat3.xy = vec2(1.0) / vec2(_ScaledScreenParams.xy);
    u_xlat3.xy = u_xlat3.xy * hlslcc_FragCoord.xy;
    u_xlatb33.x = _DebugMaterialMode==9;
    if(u_xlatb33.x){
        u_xlatu33 = uint(_FPParams0.w);
        u_xlat4.xy = u_xlat3.xy * _FPParams1.xy;
        u_xlatu4.xy = uvec2(u_xlat4.xy);
        u_xlatu34.xy = uvec2(_FPParams1.zw);
        u_xlati48 = int(u_xlatu4.y) * int(u_xlatu34.x) + int(u_xlatu4.x);
        u_xlatu48 = u_xlatu34.y * uint(u_xlati48);
        u_xlat4.x = hlslcc_mtx4x4unity_MatrixV[0].z;
        u_xlat4.y = hlslcc_mtx4x4unity_MatrixV[1].z;
        u_xlat4.z = hlslcc_mtx4x4unity_MatrixV[2].z;
        u_xlat5.xyz = vs_TEXCOORD1.xyz + (-_WorldSpaceCameraPos.xyz);
        u_xlat4.x = dot((-u_xlat4.xyz), u_xlat5.xyz);
        u_xlatb19 = unity_OrthoParams.w==0.0;
        u_xlat34 = log2(u_xlat4.x);
        u_xlat4.x = (u_xlatb19) ? u_xlat34 : u_xlat4.x;
        u_xlat4.x = u_xlat4.x * _FPParams0.x + _FPParams0.y;
        u_xlatu4.x = uint(u_xlat4.x);
        u_xlatu4.x = min(u_xlatu4.x, 4095u);
        u_xlati19.x = int(u_xlatu34.y) + 2;
        u_xlatu34.x = uint(u_xlati19.x) * u_xlatu4.x;
        u_xlatu5 = u_xlatu4.x * uint(u_xlati19.x) + 2u;
        if(u_xlatu34.y != uint(0)) {
            u_xlatu20 = uint(u_xlatu34.x >> (2u & uint(0x1F)));
            u_xlati35.xy = ivec2(int_bitfieldExtract(int(u_xlatu34.x), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu34.x), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati6.xy = ivec2(uvec2(uint(u_xlati35.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu20)].w)), uint(u_xlati35.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu20)].y))));
            u_xlati36.xy = op_not(u_xlati35.xy);
            u_xlati20.xy = ivec2(uvec2(uint(u_xlati36.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu20)].z)), uint(u_xlati36.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu20)].x))));
            u_xlati20.xy = ivec2(uvec2(uint(u_xlati20.x) | uint(u_xlati6.x), uint(u_xlati20.y) | uint(u_xlati6.y)));
            u_xlati34 = int(uint(uint(u_xlati35.y) & uint(u_xlati20.x)));
            u_xlati20.x = int(uint(uint(u_xlati36.y) & uint(u_xlati20.y)));
            u_xlatu34.x = uint(uint(u_xlati34) | uint(u_xlati20.x));
            u_xlatu20 = uint(u_xlatu48 >> (2u & uint(0x1F)));
            u_xlati35.xy = ivec2(int_bitfieldExtract(int(u_xlatu48), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu48), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati6.xy = ivec2(uvec2(uint(u_xlati35.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu20)].w)), uint(u_xlati35.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu20)].y))));
            u_xlati36.xy = op_not(u_xlati35.xy);
            u_xlati20.xy = ivec2(uvec2(uint(u_xlati36.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu20)].z)), uint(u_xlati36.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu20)].x))));
            u_xlati20.xy = ivec2(uvec2(uint(u_xlati20.x) | uint(u_xlati6.x), uint(u_xlati20.y) | uint(u_xlati6.y)));
            u_xlati20.x = int(uint(uint(u_xlati35.y) & uint(u_xlati20.x)));
            u_xlati35.x = int(uint(uint(u_xlati36.y) & uint(u_xlati20.y)));
            u_xlati20.x = int(uint(uint(u_xlati35.x) | uint(u_xlati20.x)));
            u_xlatu35 = uint(u_xlatu5 >> (2u & uint(0x1F)));
            u_xlati6.xy = ivec2(int_bitfieldExtract(int(u_xlatu5), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu5), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati36.xy = ivec2(uvec2(uint(u_xlati6.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu35)].w)), uint(u_xlati6.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu35)].y))));
            u_xlati7.xy = op_not(u_xlati6.xy);
            u_xlati35.xy = ivec2(uvec2(uint(u_xlati7.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu35)].z)), uint(u_xlati7.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu35)].x))));
            u_xlati35.xy = ivec2(uvec2(uint(u_xlati35.x) | uint(u_xlati36.x), uint(u_xlati35.y) | uint(u_xlati36.y)));
            u_xlati35.x = int(uint(uint(u_xlati6.y) & uint(u_xlati35.x)));
            u_xlati50 = int(uint(uint(u_xlati7.y) & uint(u_xlati35.y)));
            u_xlati35.x = int(uint(uint(u_xlati50) | uint(u_xlati35.x)));
            u_xlati20.x = int(uint(uint(u_xlati35.x) & uint(u_xlati20.x)));
            u_xlati35.x = int(int(0xFFFFFFFFu) << (int(u_xlatu34.x) & int(0x1F)));
            u_xlati20.x = int(uint(uint(u_xlati35.x) & uint(u_xlati20.x)));
            u_xlatu34.x = uint(u_xlatu34.x >> (16u & uint(0x1F)));
            u_xlatu34.x = (-u_xlatu34.x) + 31u;
            u_xlatu34.x = uint(4294967295u >> (u_xlatu34.x & uint(0x1F)));
            u_xlati34 = int(uint(u_xlatu34.x & uint(u_xlati20.x)));
        } else {
            u_xlati34 = 0;
        }
        u_xlatu20 = u_xlatu33;
        u_xlati35.x = u_xlati34;
        while(true){
            if(u_xlati35.x == 0) {break;}
            u_xlati50 = 0 - u_xlati35.x;
            u_xlatu50 = uint(uint(u_xlati50) & uint(u_xlati35.x));
            u_xlat50 = float(u_xlatu50);
            u_xlatu50 = uint(uint(floatBitsToUint(u_xlat50)) >> (23u & uint(0x1F)));
            u_xlati50 = int(u_xlatu50) + int(0xFFFFFF81u);
            u_xlati50 = int(1 << (u_xlati50 & int(0x1F)));
            u_xlati35.x = int(uint(uint(u_xlati50) ^ uint(u_xlati35.x)));
            u_xlatu20 = u_xlatu20 + 1u;
        }
        if(u_xlatu34.y != uint(0)) {
            u_xlatu33 = u_xlatu4.x * uint(u_xlati19.x) + 1u;
            u_xlatu4.x = uint(u_xlatu33 >> (2u & uint(0x1F)));
            u_xlati19.xy = ivec2(int_bitfieldExtract(int(u_xlatu33), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu33), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati35.xy = ivec2(uvec2(uint(u_xlati19.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].w)), uint(u_xlati19.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].y))));
            u_xlati19.xz = op_not(u_xlati19.xy);
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati19.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].z)), uint(u_xlati19.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].x))));
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati4.x) | uint(u_xlati35.x), uint(u_xlati4.y) | uint(u_xlati35.y)));
            u_xlati33 = int(uint(uint(u_xlati19.y) & uint(u_xlati4.x)));
            u_xlati4.x = int(uint(uint(u_xlati19.z) & uint(u_xlati4.y)));
            u_xlatu33 = uint(uint(u_xlati33) | uint(u_xlati4.x));
            u_xlatu4.x = uint(u_xlatu48 >> (2u & uint(0x1F)));
            u_xlati19.xy = ivec2(int_bitfieldExtract(int(u_xlatu48), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu48), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati35.xy = ivec2(uvec2(uint(u_xlati19.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu4.x)].w)), uint(u_xlati19.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu4.x)].y))));
            u_xlati19.xz = op_not(u_xlati19.xy);
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati19.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu4.x)].z)), uint(u_xlati19.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu4.x)].x))));
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati4.x) | uint(u_xlati35.x), uint(u_xlati4.y) | uint(u_xlati35.y)));
            u_xlati48 = int(uint(uint(u_xlati19.y) & uint(u_xlati4.x)));
            u_xlati4.x = int(uint(uint(u_xlati19.z) & uint(u_xlati4.y)));
            u_xlati48 = int(uint(uint(u_xlati48) | uint(u_xlati4.x)));
            u_xlatu4.x = uint(u_xlatu5 >> (2u & uint(0x1F)));
            u_xlati19.xy = ivec2(int_bitfieldExtract(int(u_xlatu5), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu5), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati5.xz = ivec2(uvec2(uint(u_xlati19.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].w)), uint(u_xlati19.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].y))));
            u_xlati19.xz = op_not(u_xlati19.xy);
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati19.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].z)), uint(u_xlati19.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu4.x)].x))));
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati4.x) | uint(u_xlati5.x), uint(u_xlati4.y) | uint(u_xlati5.z)));
            u_xlati4.xy = ivec2(uvec2(uint(u_xlati19.y) & uint(u_xlati4.x), uint(u_xlati19.z) & uint(u_xlati4.y)));
            u_xlati4.x = int(uint(uint(u_xlati4.y) | uint(u_xlati4.x)));
            u_xlati48 = int(uint(uint(u_xlati48) & uint(u_xlati4.x)));
            u_xlati4.x = int(int(0xFFFFFFFFu) << (int(u_xlatu33) & int(0x1F)));
            u_xlati48 = int(uint(uint(u_xlati48) & uint(u_xlati4.x)));
            u_xlatu33 = uint(u_xlatu33 >> (16u & uint(0x1F)));
            u_xlatu33 = (-u_xlatu33) + 31u;
            u_xlatu33 = uint(4294967295u >> (u_xlatu33 & uint(0x1F)));
            u_xlati33 = int(uint(u_xlatu33 & uint(u_xlati48)));
        } else {
            u_xlati33 = 0;
        }
        u_xlatu48 = u_xlatu20;
        u_xlati4.x = u_xlati33;
        while(true){
            if(u_xlati4.x == 0) {break;}
            u_xlati19.x = 0 - u_xlati4.x;
            u_xlatu19 = uint(uint(u_xlati19.x) & uint(u_xlati4.x));
            u_xlat19 = float(u_xlatu19);
            u_xlatu19 = uint(uint(floatBitsToUint(u_xlat19)) >> (23u & uint(0x1F)));
            u_xlati19.x = int(u_xlatu19) + int(0xFFFFFF81u);
            u_xlati19.x = int(1 << (u_xlati19.x & int(0x1F)));
            u_xlati4.x = int(uint(uint(u_xlati19.x) ^ uint(u_xlati4.x)));
            u_xlatu48 = u_xlatu48 + 1u;
        }
        u_xlat4 = u_xlat3.xyxy * _ScreenParams.xyxy;
        u_xlatu4 = uvec4(u_xlat4);
        u_xlat33 = float(u_xlatu48);
        u_xlat33 = u_xlat33 + 0.100000001;
        u_xlat33 = log2(u_xlat33);
        u_xlat33 = u_xlat33 * 3.15464878;
        u_xlat33 = floor(u_xlat33);
        u_xlati33 = int(u_xlat33);
        u_xlati33 = u_xlati33 + 1;
        u_xlati33 = max(u_xlati33, 0);
        u_xlati33 = min(u_xlati33, 11);
        u_xlati5.xy = ivec2(uvec2(u_xlatu4.z & uint(31u), u_xlatu4.w & uint(31u)));
        u_xlat6.xyz = log2(ImmCB_0[u_xlati33].xyz);
        u_xlat6.xyz = u_xlat6.xyz * vec3(2.20000005, 2.20000005, 2.20000005);
        u_xlat6.xyz = exp2(u_xlat6.xyz);
        u_xlatb33.x = 9u>=u_xlatu48;
        if(u_xlatb33.x){
            u_xlati35.xy = u_xlati5.xy + ivec2(int(0xFFFFFFF1u), int(0xFFFFFFF5u));
            u_xlatb7.xy = lessThan(u_xlati35.xyxx, ivec4(0, 0, 0, 0)).xy;
            u_xlatb7.x = u_xlatb7.y || u_xlatb7.x;
            u_xlatb22.xy = greaterThanEqual(u_xlati35.xyxx, ivec4(5, 9, 0, 0)).xy;
            u_xlatb7.x = u_xlatb22.x || u_xlatb7.x;
            u_xlatb7.x = u_xlatb22.y || u_xlatb7.x;
            if(!u_xlatb7.x){
                TempArray0[0].x = 1.31986677e-38;
                TempArray0[1].x = 2.12591537e-38;
                TempArray0[2].x = 1.25143043e-38;
                TempArray0[3].x = 2.80572715e-38;
                TempArray0[4].x = 1.80243991e-38;
                TempArray0[5].x = 2.80328777e-38;
                TempArray0[6].x = 1.49005124e-38;
                TempArray0[7].x = 2.80329113e-38;
                TempArray0[8].x = 1.53482105e-38;
                TempArray0[9].x = 8.48817543e-38;
                TempArray0[10].x = 1.39649383e-38;
                TempArray0[11].x = 2.50841393e-38;
                TempArray0[12].x = 9.11131044e-38;
                TempArray0[13].x = 2.50783996e-38;
                TempArray0[14].x = 1.25371735e-38;
                TempArray0[15].x = 2.80171383e-38;
                TempArray0[16].x = 1.24436705e-38;
                TempArray0[17].x = 2.12175169e-38;
                u_xlati7.x = int((u_xlatu48>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati50 = int(u_xlati35.y << (1 & int(0x1F)));
                u_xlati50 = (-u_xlati50) + 16;
                u_xlati50 = int(int_bitfieldInsert(u_xlati50, u_xlati7.x, 0 & int(0x1F), 1));
                u_xlat50 = TempArray0[u_xlati50].x;
                {
                    uint rem = u_xlatu48 % 5u;
                    u_xlatu7 = rem;
                }
                u_xlatu35 = u_xlatu7 * 5u + uint(u_xlati35.x);
                u_xlatu35 = uint(uint(floatBitsToUint(u_xlat50)) >> (u_xlatu35 & uint(0x1F)));
                u_xlati35.x = int(uint(u_xlatu35 & 1u));
                u_xlati35.x = int((u_xlati35.x!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati35.x = 0;
            }
        } else {
            u_xlati7 = u_xlati5.xyxy + ivec4(int(0xFFFFFFF7u), int(0xFFFFFFF5u), int(0xFFFFFFF1u), int(0xFFFFFFF5u));
            {
                uint quo = u_xlatu48 / 10u;
                u_xlatu50 = quo;
            }
            u_xlatb8 = lessThan(u_xlati7, ivec4(0, 0, 0, 0));
            u_xlati8.xy = ivec2(uvec2((uint(u_xlatb8.y) * 0xffffffffu) | (uint(u_xlatb8.x) * 0xffffffffu), (uint(u_xlatb8.w) * 0xffffffffu) | (uint(u_xlatb8.z) * 0xffffffffu)));
            u_xlatb9 = greaterThanEqual(u_xlati7, ivec4(5, 9, 5, 9));
            u_xlati8.xy = ivec2(uvec2(uint(u_xlati8.x) | (uint(u_xlatb9.x) * 0xffffffffu), uint(u_xlati8.y) | (uint(u_xlatb9.z) * 0xffffffffu)));
            u_xlati8.xy = ivec2(uvec2((uint(u_xlatb9.y) * 0xffffffffu) | uint(u_xlati8.x), (uint(u_xlatb9.w) * 0xffffffffu) | uint(u_xlati8.y)));
            u_xlatb38 = 9u<u_xlatu50;
            u_xlati8.x = int(uint((uint(u_xlatb38) * 0xffffffffu) | uint(u_xlati8.x)));
            if(u_xlati8.x == 0) {
                TempArray1[0].x = 1.31986677e-38;
                TempArray1[1].x = 2.12591537e-38;
                TempArray1[2].x = 1.25143043e-38;
                TempArray1[3].x = 2.80572715e-38;
                TempArray1[4].x = 1.80243991e-38;
                TempArray1[5].x = 2.80328777e-38;
                TempArray1[6].x = 1.49005124e-38;
                TempArray1[7].x = 2.80329113e-38;
                TempArray1[8].x = 1.53482105e-38;
                TempArray1[9].x = 8.48817543e-38;
                TempArray1[10].x = 1.39649383e-38;
                TempArray1[11].x = 2.50841393e-38;
                TempArray1[12].x = 9.11131044e-38;
                TempArray1[13].x = 2.50783996e-38;
                TempArray1[14].x = 1.25371735e-38;
                TempArray1[15].x = 2.80171383e-38;
                TempArray1[16].x = 1.24436705e-38;
                TempArray1[17].x = 2.12175169e-38;
                u_xlati8.x = int((u_xlatu50>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati22.x = int(u_xlati7.y << (1 & int(0x1F)));
                u_xlati22.x = (-u_xlati22.x) + 16;
                u_xlati22.x = int(int_bitfieldInsert(u_xlati22.x, u_xlati8.x, 0 & int(0x1F), 1));
                u_xlat22 = TempArray1[u_xlati22.x].x;
                {
                    uint rem = u_xlatu50 % 5u;
                    u_xlatu50 = rem;
                }
                u_xlatu50 = u_xlatu50 * 5u + uint(u_xlati7.x);
                u_xlatu50 = uint(uint(floatBitsToUint(u_xlat22)) >> (u_xlatu50 & uint(0x1F)));
                u_xlati50 = int(uint(u_xlatu50 & 1u));
                u_xlati50 = int((u_xlati50!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati50 = 0;
            }
            if(u_xlati8.y == 0) {
                {
                    uint rem = u_xlatu48 % 10u;
                    u_xlatu7 = rem;
                }
                TempArray2[0].x = 1.31986677e-38;
                TempArray2[1].x = 2.12591537e-38;
                TempArray2[2].x = 1.25143043e-38;
                TempArray2[3].x = 2.80572715e-38;
                TempArray2[4].x = 1.80243991e-38;
                TempArray2[5].x = 2.80328777e-38;
                TempArray2[6].x = 1.49005124e-38;
                TempArray2[7].x = 2.80329113e-38;
                TempArray2[8].x = 1.53482105e-38;
                TempArray2[9].x = 8.48817543e-38;
                TempArray2[10].x = 1.39649383e-38;
                TempArray2[11].x = 2.50841393e-38;
                TempArray2[12].x = 9.11131044e-38;
                TempArray2[13].x = 2.50783996e-38;
                TempArray2[14].x = 1.25371735e-38;
                TempArray2[15].x = 2.80171383e-38;
                TempArray2[16].x = 1.24436705e-38;
                TempArray2[17].x = 2.12175169e-38;
                u_xlati22.x = int((u_xlatu7>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati52 = int(u_xlati7.w << (1 & int(0x1F)));
                u_xlati52 = (-u_xlati52) + 16;
                u_xlati22.x = int(int_bitfieldInsert(u_xlati52, u_xlati22.x, 0 & int(0x1F), 1));
                u_xlat22 = TempArray2[u_xlati22.x].x;
                {
                    uint rem = u_xlatu7 % 5u;
                    u_xlatu7 = rem;
                }
                u_xlatu7 = u_xlatu7 * 5u + uint(u_xlati7.z);
                u_xlatu7 = uint(uint(floatBitsToUint(u_xlat22)) >> (u_xlatu7 & uint(0x1F)));
                u_xlati7.x = int(uint(u_xlatu7 & 1u));
                u_xlati7.x = int((u_xlati7.x!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati7.x = 0;
            }
            u_xlati35.x = int(uint(uint(u_xlati50) | uint(u_xlati7.x)));
        }
        u_xlat6.w = 0.800000012;
        u_xlat6 = (u_xlati35.x != 0) ? vec4(0.0, 0.0, 0.0, 1.0) : u_xlat6;
        if(u_xlatb33.x){
            u_xlati35.xy = u_xlati5.xy + ivec2(int(0xFFFFFFF2u), int(0xFFFFFFF6u));
            u_xlatb7.xy = lessThan(u_xlati35.xyxx, ivec4(0, 0, 0, 0)).xy;
            u_xlatb33.x = u_xlatb7.y || u_xlatb7.x;
            u_xlatb7.xy = greaterThanEqual(u_xlati35.xyxx, ivec4(5, 9, 0, 0)).xy;
            u_xlatb33.x = u_xlatb33.x || u_xlatb7.x;
            u_xlatb33.x = u_xlatb7.y || u_xlatb33.x;
            if(!u_xlatb33.x){
                TempArray3[0].x = 1.31986677e-38;
                TempArray3[1].x = 2.12591537e-38;
                TempArray3[2].x = 1.25143043e-38;
                TempArray3[3].x = 2.80572715e-38;
                TempArray3[4].x = 1.80243991e-38;
                TempArray3[5].x = 2.80328777e-38;
                TempArray3[6].x = 1.49005124e-38;
                TempArray3[7].x = 2.80329113e-38;
                TempArray3[8].x = 1.53482105e-38;
                TempArray3[9].x = 8.48817543e-38;
                TempArray3[10].x = 1.39649383e-38;
                TempArray3[11].x = 2.50841393e-38;
                TempArray3[12].x = 9.11131044e-38;
                TempArray3[13].x = 2.50783996e-38;
                TempArray3[14].x = 1.25371735e-38;
                TempArray3[15].x = 2.80171383e-38;
                TempArray3[16].x = 1.24436705e-38;
                TempArray3[17].x = 2.12175169e-38;
                u_xlati33 = int((u_xlatu48>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati50 = int(u_xlati35.y << (1 & int(0x1F)));
                u_xlati50 = (-u_xlati50) + 16;
                u_xlati33 = int(int_bitfieldInsert(u_xlati50, u_xlati33, 0 & int(0x1F), 1));
                u_xlat33 = TempArray3[u_xlati33].x;
                {
                    uint rem = u_xlatu48 % 5u;
                    u_xlatu50 = rem;
                }
                u_xlatu35 = u_xlatu50 * 5u + uint(u_xlati35.x);
                u_xlatu33 = uint(uint(floatBitsToUint(u_xlat33)) >> (u_xlatu35 & uint(0x1F)));
                u_xlati33 = int(uint(u_xlatu33 & 1u));
                u_xlati33 = int((u_xlati33!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati33 = 0;
            }
        } else {
            u_xlati5 = u_xlati5.xyxy + ivec4(int(0xFFFFFFF8u), int(0xFFFFFFF6u), int(0xFFFFFFF2u), int(0xFFFFFFF6u));
            {
                uint quo = u_xlatu48 / 10u;
                u_xlatu7 = quo;
            }
            u_xlatb8 = lessThan(u_xlati5, ivec4(0, 0, 0, 0));
            u_xlati22.xy = ivec2(uvec2((uint(u_xlatb8.y) * 0xffffffffu) | (uint(u_xlatb8.x) * 0xffffffffu), (uint(u_xlatb8.w) * 0xffffffffu) | (uint(u_xlatb8.z) * 0xffffffffu)));
            u_xlatb8 = greaterThanEqual(u_xlati5, ivec4(5, 9, 5, 9));
            u_xlati22.xy = ivec2(uvec2(uint(u_xlati22.x) | (uint(u_xlatb8.x) * 0xffffffffu), uint(u_xlati22.y) | (uint(u_xlatb8.z) * 0xffffffffu)));
            u_xlati22.xy = ivec2(uvec2((uint(u_xlatb8.y) * 0xffffffffu) | uint(u_xlati22.x), (uint(u_xlatb8.w) * 0xffffffffu) | uint(u_xlati22.y)));
            u_xlatb52 = 9u<u_xlatu7;
            u_xlati22.x = int(uint((uint(u_xlatb52) * 0xffffffffu) | uint(u_xlati22.x)));
            if(u_xlati22.x == 0) {
                TempArray4[0].x = 1.31986677e-38;
                TempArray4[1].x = 2.12591537e-38;
                TempArray4[2].x = 1.25143043e-38;
                TempArray4[3].x = 2.80572715e-38;
                TempArray4[4].x = 1.80243991e-38;
                TempArray4[5].x = 2.80328777e-38;
                TempArray4[6].x = 1.49005124e-38;
                TempArray4[7].x = 2.80329113e-38;
                TempArray4[8].x = 1.53482105e-38;
                TempArray4[9].x = 8.48817543e-38;
                TempArray4[10].x = 1.39649383e-38;
                TempArray4[11].x = 2.50841393e-38;
                TempArray4[12].x = 9.11131044e-38;
                TempArray4[13].x = 2.50783996e-38;
                TempArray4[14].x = 1.25371735e-38;
                TempArray4[15].x = 2.80171383e-38;
                TempArray4[16].x = 1.24436705e-38;
                TempArray4[17].x = 2.12175169e-38;
                u_xlati22.x = int((u_xlatu7>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati20.x = int(u_xlati5.y << (1 & int(0x1F)));
                u_xlati20.x = (-u_xlati20.x) + 16;
                u_xlati20.x = int(int_bitfieldInsert(u_xlati20.x, u_xlati22.x, 0 & int(0x1F), 1));
                u_xlat20 = TempArray4[u_xlati20.x].x;
                {
                    uint rem = u_xlatu7 % 5u;
                    u_xlatu7 = rem;
                }
                u_xlatu5 = u_xlatu7 * 5u + uint(u_xlati5.x);
                u_xlatu5 = uint(uint(floatBitsToUint(u_xlat20)) >> (u_xlatu5 & uint(0x1F)));
                u_xlati5.x = int(uint(u_xlatu5 & 1u));
                u_xlati5.x = int((u_xlati5.x!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati5.x = 0;
            }
            if(u_xlati22.y == 0) {
                {
                    uint rem = u_xlatu48 % 10u;
                    u_xlatu48 = rem;
                }
                TempArray5[0].x = 1.31986677e-38;
                TempArray5[1].x = 2.12591537e-38;
                TempArray5[2].x = 1.25143043e-38;
                TempArray5[3].x = 2.80572715e-38;
                TempArray5[4].x = 1.80243991e-38;
                TempArray5[5].x = 2.80328777e-38;
                TempArray5[6].x = 1.49005124e-38;
                TempArray5[7].x = 2.80329113e-38;
                TempArray5[8].x = 1.53482105e-38;
                TempArray5[9].x = 8.48817543e-38;
                TempArray5[10].x = 1.39649383e-38;
                TempArray5[11].x = 2.50841393e-38;
                TempArray5[12].x = 9.11131044e-38;
                TempArray5[13].x = 2.50783996e-38;
                TempArray5[14].x = 1.25371735e-38;
                TempArray5[15].x = 2.80171383e-38;
                TempArray5[16].x = 1.24436705e-38;
                TempArray5[17].x = 2.12175169e-38;
                u_xlati20.x = int((u_xlatu48>=5u) ? 0xFFFFFFFFu : uint(0));
                u_xlati50 = int(u_xlati5.w << (1 & int(0x1F)));
                u_xlati50 = (-u_xlati50) + 16;
                u_xlati20.x = int(int_bitfieldInsert(u_xlati50, u_xlati20.x, 0 & int(0x1F), 1));
                u_xlat20 = TempArray5[u_xlati20.x].x;
                {
                    uint rem = u_xlatu48 % 5u;
                    u_xlatu48 = rem;
                }
                u_xlatu48 = u_xlatu48 * 5u + uint(u_xlati5.z);
                u_xlatu48 = uint(uint(floatBitsToUint(u_xlat20)) >> (u_xlatu48 & uint(0x1F)));
                u_xlati48 = int(uint(u_xlatu48 & 1u));
                u_xlati48 = int((u_xlati48!=0) ? 0xFFFFFFFFu : uint(0));
            } else {
                u_xlati48 = 0;
            }
            u_xlati33 = int(uint(uint(u_xlati48) | uint(u_xlati5.x)));
        }
        u_xlat5 = (int(u_xlati33) != 0) ? vec4(1.0, 1.0, 1.0, 1.0) : u_xlat6;
        u_xlat6 = vec4(u_xlatu4.zwzw);
        u_xlat6 = u_xlat6 * vec4(0.03125, 0.03125, 0.03125, 0.03125);
        u_xlatu6 = uvec4(u_xlat6);
        u_xlati6 = ivec4(int(u_xlatu6.x) << (int(5) & int(0x1F)), int(u_xlatu6.y) << (int(5) & int(0x1F)), int(u_xlatu6.z) << (int(5) & int(0x1F)), int(u_xlatu6.w) << (int(5) & int(0x1F)));
        u_xlati4 = ivec4(u_xlatu4) + (-u_xlati6);
        u_xlatb4 = equal(u_xlati4, ivec4(0, 0, 31, 31));
        {
            bvec2 hlslcc_orTemp = u_xlatb33;
            hlslcc_orTemp.x = u_xlatb4.z || u_xlatb4.x;
            hlslcc_orTemp.y = u_xlatb4.w || u_xlatb4.y;
            u_xlatb33 = hlslcc_orTemp;
        }
        u_xlatb33.x = u_xlatb33.y || u_xlatb33.x;
        u_xlat16_4 = (u_xlatb33.x) ? vec4(1.0, 1.0, 1.0, 0.400000006) : u_xlat5;
        u_xlat16_10.xyz = (-u_xlat16_0.xyz) * vs_COLOR0.xyz + u_xlat16_4.xyz;
        u_xlat16_0.xyz = u_xlat16_4.www * u_xlat16_10.xyz + u_xlat16_1.yzw;
        u_xlat16_0.w = 1.0;
        u_xlat16_4.xyz = u_xlat16_1.yzw;
        u_xlati33 = int(0xFFFFFFFFu);
    } else {
        u_xlatb48 = _DebugLightingMode==1;
        if(u_xlatb48){
            u_xlat5.xyz = vs_TEXCOORD1.xyz + (-_CascadeShadowSplitSpheres0.xyz);
            u_xlat6.xyz = vs_TEXCOORD1.xyz + (-_CascadeShadowSplitSpheres1.xyz);
            u_xlat7.xyz = vs_TEXCOORD1.xyz + (-_CascadeShadowSplitSpheres2.xyz);
            u_xlat8.xyz = vs_TEXCOORD1.xyz + (-_CascadeShadowSplitSpheres3.xyz);
            u_xlat5.x = dot(u_xlat5.xyz, u_xlat5.xyz);
            u_xlat5.y = dot(u_xlat6.xyz, u_xlat6.xyz);
            u_xlat5.z = dot(u_xlat7.xyz, u_xlat7.xyz);
            u_xlat5.w = dot(u_xlat8.xyz, u_xlat8.xyz);
            u_xlatb5 = lessThan(u_xlat5, _CascadeShadowSplitSphereRadii);
            u_xlat16_6.x = (u_xlatb5.x) ? float(1.0) : float(0.0);
            u_xlat16_6.y = (u_xlatb5.y) ? float(1.0) : float(0.0);
            u_xlat16_6.z = (u_xlatb5.z) ? float(1.0) : float(0.0);
            u_xlat16_6.w = (u_xlatb5.w) ? float(1.0) : float(0.0);
            u_xlat16_10.x = (u_xlatb5.x) ? float(-1.0) : float(-0.0);
            u_xlat16_10.y = (u_xlatb5.y) ? float(-1.0) : float(-0.0);
            u_xlat16_10.z = (u_xlatb5.z) ? float(-1.0) : float(-0.0);
            u_xlat16_10.xyz = u_xlat16_6.yzw + u_xlat16_10.xyz;
            u_xlat16_6.yzw = max(u_xlat16_10.xyz, vec3(0.0, 0.0, 0.0));
            u_xlat16_10.x = dot(u_xlat16_6, vec4(4.0, 3.0, 2.0, 1.0));
            u_xlat16_10.x = (-u_xlat16_10.x) + 4.0;
            u_xlatu48 = uint(u_xlat16_10.x);
            switch(int(u_xlatu48)){
                case 0:
                    u_xlat16_4.x = float(0.400000006);
                    u_xlat16_4.y = float(0.400000006);
                    u_xlat16_4.z = float(0.899999976);
                    break;
                case 1:
                    u_xlat16_4.x = float(0.400000006);
                    u_xlat16_4.y = float(0.899999976);
                    u_xlat16_4.z = float(0.400000006);
                    break;
                case 2:
                    u_xlat16_4.x = float(0.899999976);
                    u_xlat16_4.y = float(0.899999976);
                    u_xlat16_4.z = float(0.400000006);
                    break;
                case 3:
                    u_xlat16_4.x = float(0.899999976);
                    u_xlat16_4.y = float(0.400000006);
                    u_xlat16_4.z = float(0.400000006);
                    break;
                default:
                    u_xlat16_4.x = float(0.0);
                    u_xlat16_4.y = float(0.0);
                    u_xlat16_4.z = float(0.0);
                    break;
            }
            u_xlat16_0.x = float(0.0);
            u_xlat16_0.y = float(0.0);
            u_xlat16_0.z = float(0.0);
            u_xlat16_10.x = 1.0;
        } else {
            u_xlatb5 = equal(ivec4(ivec4(_DebugLightingMode, _DebugLightingMode, _DebugLightingMode, _DebugLightingMode)), ivec4(2, 3, 4, 5));
            {
                bvec4 hlslcc_orTemp = u_xlatb5;
                hlslcc_orTemp.x = u_xlatb5.y || u_xlatb5.x;
                hlslcc_orTemp.y = u_xlatb5.w || u_xlatb5.z;
                u_xlatb5 = hlslcc_orTemp;
            }
            u_xlat16_40.xy = (u_xlatb5.y) ? vec2(1.0, 1.0) : vec2(0.0, 1.0);
            u_xlat16_11.xyz = (u_xlatb5.y) ? vec3(0.0, 0.0, 0.0) : u_xlat16_1.yzw;
            u_xlat16_10.xy = (u_xlatb5.x) ? vec2(0.0, 0.0) : u_xlat16_40.yx;
            u_xlat16_4.xyz = (u_xlatb5.x) ? vec3(1.0, 1.0, 1.0) : u_xlat16_11.xyz;
            u_xlat16_0.xyz = u_xlat16_10.yyy;
        }
        u_xlat16_5 = (_DebugSceneOverrideMode != 0) ? _DebugColor : vec4(0.0, 0.0, 0.0, 0.0);
        if(_DebugSceneOverrideMode != 0) {
            u_xlat16_0 = u_xlat16_5;
            u_xlati33 = int(0xFFFFFFFFu);
        } else {
            switch(_DebugMaterialMode){
                case 0:
                    u_xlat16_0 = u_xlat16_5;
                    u_xlati7.x = 0;
                    break;
                case 1:
                    u_xlat16_4.w = 1.0;
                    u_xlat16_0 = u_xlat16_4;
                    u_xlati7.x = int(0xFFFFFFFFu);
                    break;
                case 2:
                    u_xlat16_0.w = 1.0;
                    u_xlati7.x = int(0xFFFFFFFFu);
                    break;
                case 3:
                    u_xlat16_1.w = 1.0;
                    u_xlat16_0 = u_xlat16_1.xxxw;
                    u_xlati7.x = int(0xFFFFFFFFu);
                    break;
                case 4:
                    u_xlat16_10.y = 1.0;
                    u_xlat16_0 = u_xlat16_10.xxxy;
                    u_xlati7.x = int(0xFFFFFFFFu);
                    break;
                case 5:
                    u_xlat16_0.x = float(1.0);
                    u_xlat16_0.y = float(1.0);
                    u_xlat16_0.z = float(1.0);
                    u_xlat16_0.w = float(1.0);
                    u_xlati7.x = int(0xFFFFFFFFu);
                    break;
                case 6:
                    u_xlat16_0.x = float(0.0);
                    u_xlat16_0.y = float(0.0);
                    u_xlat16_0.z = float(0.0);
                    u_xlat16_0.w = float(1.0);
                    u_xlati7.x = int(0xFFFFFFFFu);
                    break;
                case 7:
                    u_xlat0.xyz = u_xlat2.xyz * vec3(0.5, 0.5, 0.5) + vec3(0.5, 0.5, 0.5);
                    u_xlat16_0.xyz = u_xlat0.xyz;
                    u_xlat16_0.w = 1.0;
                    u_xlati7.x = int(0xFFFFFFFFu);
                    break;
                case 8:
                    u_xlat16_0.x = float(0.5);
                    u_xlat16_0.y = float(0.5);
                    u_xlat16_0.z = float(1.0);
                    u_xlat16_0.w = float(1.0);
                    u_xlati7.x = int(0xFFFFFFFFu);
                    break;
                case 10:
                    u_xlat16_0.x = float(0.0);
                    u_xlat16_0.y = float(0.0);
                    u_xlat16_0.z = float(0.0);
                    u_xlat16_0.w = float(1.0);
                    u_xlati7.x = int(0xFFFFFFFFu);
                    break;
                default:
                    u_xlat16_0 = _DebugColorInvalidMode;
                    u_xlati7.x = int(0xFFFFFFFFu);
                    break;
            }
            if(u_xlati7.x != 0) {
                u_xlati33 = int(0xFFFFFFFFu);
            } else {
                switch(_DebugMaterialValidationMode){
                    case 0:
                        u_xlati33 = 0;
                        break;
                    case 1:
                        u_xlat16_10.x = dot(u_xlat16_4.xyz, vec3(0.212672904, 0.715152204, 0.0721750036));
                        u_xlatb7.x = u_xlat16_10.x<_DebugValidateAlbedoMinLuminance;
                        if(u_xlatb7.x){
                            u_xlat16_0 = _DebugValidateBelowMinThresholdColor;
                        } else {
                            u_xlatb7.x = _DebugValidateAlbedoMaxLuminance<u_xlat16_10.x;
                            u_xlatb22.x = u_xlat16_4.y>=u_xlat16_4.z;
                            u_xlat16_16.x = (u_xlatb22.x) ? 1.0 : 0.0;
                            u_xlat16_5.xy = u_xlat16_4.zy;
                            u_xlat16_5.z = float(-1.0);
                            u_xlat16_5.w = float(0.666666687);
                            u_xlat16_6.xy = u_xlat16_4.yz + (-u_xlat16_5.xy);
                            u_xlat16_6.z = float(1.0);
                            u_xlat16_6.w = float(-1.0);
                            u_xlat16_5 = u_xlat16_16.xxxx * u_xlat16_6 + u_xlat16_5;
                            u_xlatb22.x = u_xlat16_4.x>=u_xlat16_5.x;
                            u_xlat16_16.x = (u_xlatb22.x) ? 1.0 : 0.0;
                            u_xlat16_6.xyz = u_xlat16_5.xyw;
                            u_xlat16_6.w = u_xlat16_4.x;
                            u_xlat16_5.xyw = u_xlat16_6.wyx;
                            u_xlat16_5 = (-u_xlat16_6) + u_xlat16_5;
                            u_xlat16_5 = u_xlat16_16.xxxx * u_xlat16_5 + u_xlat16_6;
                            u_xlat16_16.x = min(u_xlat16_5.y, u_xlat16_5.w);
                            u_xlat16_16.x = (-u_xlat16_16.x) + u_xlat16_5.x;
                            u_xlat16_31 = (-u_xlat16_5.y) + u_xlat16_5.w;
                            u_xlat16_46 = u_xlat16_16.x * 6.0 + 9.99999975e-05;
                            u_xlat16_31 = u_xlat16_31 / u_xlat16_46;
                            u_xlat16_31 = u_xlat16_31 + u_xlat16_5.z;
                            u_xlat16_46 = u_xlat16_5.x + 9.99999975e-05;
                            u_xlat16_16.x = u_xlat16_16.x / u_xlat16_46;
                            u_xlatb22.x = _DebugValidateAlbedoCompareColor.y>=_DebugValidateAlbedoCompareColor.z;
                            u_xlat16_5.xy = _DebugValidateAlbedoCompareColor.zy;
                            u_xlat16_5.z = float(-1.0);
                            u_xlat16_5.w = float(0.666666687);
                            u_xlat16_6.xy = _DebugValidateAlbedoCompareColor.yz;
                            u_xlat16_6.z = float(0.0);
                            u_xlat16_6.w = float(-0.333333343);
                            u_xlat16_6 = (-u_xlat16_5) + u_xlat16_6;
                            u_xlat16_6 = (u_xlatb22.x) ? u_xlat16_6 : vec4(0.0, 0.0, 0.0, -0.0);
                            u_xlat16_5 = u_xlat16_5 + u_xlat16_6;
                            u_xlatb22.x = _DebugValidateAlbedoCompareColor.x>=u_xlat16_5.x;
                            u_xlat16_6.xyz = u_xlat16_5.xyw;
                            u_xlat16_6.w = _DebugValidateAlbedoCompareColor.x;
                            u_xlat16_5.xyw = u_xlat16_6.wyx;
                            u_xlat16_5 = (-u_xlat16_6) + u_xlat16_5;
                            u_xlat16_5 = (u_xlatb22.x) ? u_xlat16_5 : vec4(0.0, 0.0, 0.0, 0.0);
                            u_xlat16_5 = u_xlat16_5 + u_xlat16_6;
                            u_xlat16_46 = min(u_xlat16_5.y, u_xlat16_5.w);
                            u_xlat16_46 = (-u_xlat16_46) + u_xlat16_5.x;
                            u_xlat16_40.x = (-u_xlat16_5.y) + u_xlat16_5.w;
                            u_xlat16_55 = u_xlat16_46 * 6.0 + 9.99999975e-05;
                            u_xlat16_40.x = u_xlat16_40.x / u_xlat16_55;
                            u_xlat16_40.x = u_xlat16_5.z + u_xlat16_40.x;
                            u_xlat16_55 = u_xlat16_5.x + 9.99999975e-05;
                            u_xlat16_46 = u_xlat16_46 / u_xlat16_55;
                            u_xlat16_55 = u_xlat16_46 + (-_DebugValidateAlbedoSaturationTolerance);
                            u_xlatb22.x = u_xlat16_16.x<u_xlat16_55;
                            u_xlat16_55 = abs(u_xlat16_40.x) + (-_DebugValidateAlbedoHueTolerance);
                            u_xlatb37 = abs(u_xlat16_31)<u_xlat16_55;
                            u_xlat16_55 = u_xlat16_55 + 1.0;
                            u_xlatb52 = abs(u_xlat16_31)<u_xlat16_55;
                            u_xlatb37 = u_xlatb52 && u_xlatb37;
                            u_xlatb22.x = u_xlatb37 || u_xlatb22.x;
                            u_xlat16_46 = u_xlat16_46 + _DebugValidateAlbedoSaturationTolerance;
                            u_xlatb37 = u_xlat16_46<u_xlat16_16.x;
                            u_xlat16_16.x = abs(u_xlat16_40.x) + _DebugValidateAlbedoHueTolerance;
                            u_xlatb52 = u_xlat16_16.x<abs(u_xlat16_31);
                            u_xlat16_16.x = u_xlat16_16.x + -1.0;
                            u_xlatb8.x = u_xlat16_16.x<abs(u_xlat16_31);
                            u_xlatb52 = u_xlatb52 && u_xlatb8.x;
                            u_xlatb37 = u_xlatb52 || u_xlatb37;
                            u_xlat16_10.y = 1.0;
                            u_xlat16_5 = (bool(u_xlatb37)) ? _DebugValidateAboveMaxThresholdColor : u_xlat16_10.xxxy;
                            u_xlat16_5 = (u_xlatb22.x) ? _DebugValidateBelowMinThresholdColor : u_xlat16_5;
                            u_xlat16_0 = (u_xlatb7.x) ? _DebugValidateAboveMaxThresholdColor : u_xlat16_5;
                        }
                        u_xlati33 = int(0xFFFFFFFFu);
                        break;
                    case 2:
                        u_xlatb7.x = 0.0<_DebugValidateMetallicMinValue;
                        u_xlatb22.x = _DebugValidateMetallicMaxValue<0.0;
                        u_xlat16_10.x = dot(u_xlat16_4.xyz, vec3(0.212672904, 0.715152204, 0.0721750036));
                        u_xlat16_10.y = 1.0;
                        u_xlat16_5 = (u_xlatb22.x) ? _DebugValidateAboveMaxThresholdColor : u_xlat16_10.xxxy;
                        u_xlat16_0 = (u_xlatb7.x) ? _DebugValidateBelowMinThresholdColor : u_xlat16_5;
                        u_xlati33 = int(0xFFFFFFFFu);
                        break;
                    default:
                        u_xlat16_0 = _DebugColorInvalidMode;
                        u_xlati33 = int(0xFFFFFFFFu);
                        break;
                }
            }
        }
    }
    if(u_xlati33 == 0) {
        u_xlat2.w = 1.0;
        u_xlat16_10.x = dot(unity_SHAr, u_xlat2);
        u_xlat16_10.y = dot(unity_SHAg, u_xlat2);
        u_xlat16_10.z = dot(unity_SHAb, u_xlat2);
        u_xlat16_5 = u_xlat2.yzzx * u_xlat2.xyzz;
        u_xlat16_11.x = dot(unity_SHBr, u_xlat16_5);
        u_xlat16_11.y = dot(unity_SHBg, u_xlat16_5);
        u_xlat16_11.z = dot(unity_SHBb, u_xlat16_5);
        u_xlat16_16.x = u_xlat2.y * u_xlat2.y;
        u_xlat16_16.x = u_xlat2.x * u_xlat2.x + (-u_xlat16_16.x);
        u_xlat16_16.xyz = unity_SHC.xyz * u_xlat16_16.xxx + u_xlat16_11.xyz;
        u_xlat16_16.xyz = u_xlat16_16.xyz + u_xlat16_10.xyz;
        u_xlat16_16.xyz = max(u_xlat16_16.xyz, vec3(0.0, 0.0, 0.0));
        u_xlat16_47 = texture(_ScreenSpaceOcclusionTexture, u_xlat3.xy, _GlobalMipBias.x).x;
        u_xlat7.x = u_xlat16_47 + -1.0;
        u_xlat7.x = _AmbientOcclusionParam.w * u_xlat7.x + 1.0;
        switch(_DebugLightingMode){
            case 2:
                u_xlat16_10.x = float(0.5);
                u_xlat16_25 = float(0.5);
                break;
            case 3:
                u_xlat16_25 = u_xlat7.x * 0.5;
                u_xlat16_10.x = u_xlat16_47 * 0.5;
                break;
            default:
                u_xlat16_10.x = u_xlat16_47;
                u_xlat16_25 = u_xlat7.x;
                break;
        }
        u_xlat16_10.x = min(u_xlat16_10.x, 1.0);
        vec3 txVec0 = vec3(vs_TEXCOORD7.xy,vs_TEXCOORD7.z);
        u_xlat16_47 = textureLod(hlslcc_zcmp_MainLightShadowmapTexture, txVec0, 0.0);
        u_xlat16_40.x = (-_MainLightShadowParams.x) + 1.0;
        u_xlat16_40.x = u_xlat16_47 * _MainLightShadowParams.x + u_xlat16_40.x;
        u_xlatb47 = 0.0>=vs_TEXCOORD7.z;
        u_xlatb7.x = vs_TEXCOORD7.z>=1.0;
        u_xlatb47 = u_xlatb47 || u_xlatb7.x;
        u_xlat16_40.x = (u_xlatb47) ? 1.0 : u_xlat16_40.x;
        u_xlat7.xyz = vs_TEXCOORD1.xyz + (-_WorldSpaceCameraPos.xyz);
        u_xlat47 = dot(u_xlat7.xyz, u_xlat7.xyz);
        u_xlat47 = u_xlat47 * _MainLightShadowParams.z + _MainLightShadowParams.w;
        u_xlat47 = clamp(u_xlat47, 0.0, 1.0);
        u_xlat16_55 = (-u_xlat16_40.x) + 1.0;
        u_xlat16_40.x = u_xlat47 * u_xlat16_55 + u_xlat16_40.x;
        u_xlatb47 = _DebugLightingFeatureFlags==0;
        u_xlati5 = ivec4(uvec4(uint(_DebugLightingFeatureFlags) & uint(32u), uint(_DebugLightingFeatureFlags) & uint(1u), uint(_DebugLightingFeatureFlags) & uint(2u), uint(_DebugLightingFeatureFlags) & uint(4u)));
        u_xlatb5 = notEqual(u_xlati5, ivec4(0, 0, 0, 0));
        {
            bvec4 hlslcc_orTemp = u_xlatb5;
            hlslcc_orTemp.x = bool(u_xlatb47) || u_xlatb5.x;
            hlslcc_orTemp.y = bool(u_xlatb47) || u_xlatb5.y;
            hlslcc_orTemp.z = bool(u_xlatb47) || u_xlatb5.z;
            hlslcc_orTemp.w = bool(u_xlatb47) || u_xlatb5.w;
            u_xlatb5 = hlslcc_orTemp;
        }
        u_xlat16_11.xyz = vec3(u_xlat16_25) * _MainLightColor.xyz;
        u_xlat16_11.xyz = (u_xlatb5.x) ? u_xlat16_11.xyz : _MainLightColor.xyz;
        u_xlat16_12.xyz = u_xlat16_16.xyz * u_xlat16_10.xxx;
        u_xlat16_16.xyz = (u_xlatb5.x) ? u_xlat16_12.xyz : u_xlat16_16.xyz;
        u_xlat16_16.xyz = u_xlat16_4.xyz * u_xlat16_16.xyz;
        u_xlat8.xyz = u_xlat16_40.xxx * u_xlat16_11.xyz;
        u_xlat16_10.x = dot(u_xlat2.xyz, _MainLightPosition.xyz);
        u_xlat16_10.x = clamp(u_xlat16_10.x, 0.0, 1.0);
        u_xlat16_10.xzw = u_xlat8.xyz * u_xlat16_10.xxx;
        u_xlatu47 = uint(_FPParams0.w);
        u_xlatu52 = min(u_xlatu47, 16u);
        u_xlati8.x = _DebugLightingFeatureFlags;
        u_xlat16_11.x = float(0.0);
        u_xlat16_11.y = float(0.0);
        u_xlat16_11.z = float(0.0);
        for(uint u_xlatu_loop_1 = uint(0u) ; u_xlatu_loop_1<u_xlatu52 ; u_xlatu_loop_1++)
        {
            u_xlat9.xyz = (-vs_TEXCOORD1.xyz) * _AdditionalLightsPosition[int(u_xlatu_loop_1)].www + _AdditionalLightsPosition[int(u_xlatu_loop_1)].xyz;
            u_xlat38 = dot(u_xlat9.xyz, u_xlat9.xyz);
            u_xlat38 = max(u_xlat38, 6.10351562e-05);
            u_xlat53 = inversesqrt(u_xlat38);
            u_xlat9.xyz = vec3(u_xlat53) * u_xlat9.xyz;
            u_xlat53 = float(1.0) / float(u_xlat38);
            u_xlat38 = u_xlat38 * _AdditionalLightsAttenuation[int(u_xlatu_loop_1)].x;
            u_xlat16_56 = (-u_xlat38) * u_xlat38 + 1.0;
            u_xlat16_56 = max(u_xlat16_56, 0.0);
            u_xlat16_56 = u_xlat16_56 * u_xlat16_56;
            u_xlat38 = u_xlat53 * u_xlat16_56;
            u_xlat16_56 = dot(_AdditionalLightsSpotDir[int(u_xlatu_loop_1)].xyz, u_xlat9.xyz);
            u_xlat16_56 = u_xlat16_56 * _AdditionalLightsAttenuation[int(u_xlatu_loop_1)].z + _AdditionalLightsAttenuation[int(u_xlatu_loop_1)].w;
            u_xlat16_56 = clamp(u_xlat16_56, 0.0, 1.0);
            u_xlat16_56 = u_xlat16_56 * u_xlat16_56;
            u_xlat38 = u_xlat38 * u_xlat16_56;
            u_xlatb53 = u_xlati8.x==0;
            u_xlati54 = int(uint(uint(u_xlati8.x) & 32u));
            u_xlatb54 = u_xlati54!=0;
            u_xlatb53 = u_xlatb53 || u_xlatb54;
            u_xlat16_12.xyz = vec3(u_xlat16_25) * _AdditionalLightsColor[int(u_xlatu_loop_1)].xyz;
            u_xlat16_12.xyz = (bool(u_xlatb53)) ? u_xlat16_12.xyz : _AdditionalLightsColor[int(u_xlatu_loop_1)].xyz;
            u_xlat13.xyz = vec3(u_xlat38) * u_xlat16_12.xyz;
            u_xlat16_56 = dot(u_xlat2.xyz, u_xlat9.xyz);
            u_xlat16_56 = clamp(u_xlat16_56, 0.0, 1.0);
            u_xlat16_12.xyz = vec3(u_xlat16_56) * u_xlat13.xyz;
            u_xlat16_11.xyz = u_xlat16_12.xyz * u_xlat16_4.xyz + u_xlat16_11.xyz;
        }
        u_xlatu52 = uint(_FPParams1.w);
        if(u_xlatu52 != uint(0)) {
            u_xlat8.xy = u_xlat3.xy * _FPParams1.xy;
            u_xlatu8.xy = uvec2(u_xlat8.xy);
            u_xlatu38 = uint(_FPParams1.z);
            u_xlati8.x = int(u_xlatu8.y) * int(u_xlatu38) + int(u_xlatu8.x);
            u_xlatu8.x = u_xlatu52 * uint(u_xlati8.x);
            u_xlat9.x = hlslcc_mtx4x4unity_MatrixV[0].z;
            u_xlat9.y = hlslcc_mtx4x4unity_MatrixV[1].z;
            u_xlat9.z = hlslcc_mtx4x4unity_MatrixV[2].z;
            u_xlat7.x = dot((-u_xlat9.xyz), u_xlat7.xyz);
            u_xlatb22.x = unity_OrthoParams.w==0.0;
            u_xlat37 = log2(u_xlat7.x);
            u_xlat7.x = (u_xlatb22.x) ? u_xlat37 : u_xlat7.x;
            u_xlat7.x = u_xlat7.x * _FPParams0.x + _FPParams0.y;
            u_xlatu7 = uint(u_xlat7.x);
            u_xlatu7 = min(u_xlatu7, 4095u);
            u_xlati22.x = int(u_xlatu52) + 2;
            u_xlatu37 = uint(u_xlati22.x) * u_xlatu7;
            u_xlatu7 = u_xlatu7 * uint(u_xlati22.x) + 2u;
            u_xlatu22 = uint(u_xlatu37 >> (2u & uint(0x1F)));
            u_xlati37.xy = ivec2(int_bitfieldExtract(int(u_xlatu37), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu37), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati23.xy = ivec2(uvec2(uint(u_xlati37.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu22)].w)), uint(u_xlati37.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu22)].y))));
            u_xlati9.xy = op_not(u_xlati37.xy);
            u_xlati22.xy = ivec2(uvec2(uint(u_xlati9.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu22)].z)), uint(u_xlati9.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu22)].x))));
            u_xlati22.xy = ivec2(uvec2(uint(u_xlati22.x) | uint(u_xlati23.x), uint(u_xlati22.y) | uint(u_xlati23.y)));
            u_xlati22.x = int(uint(uint(u_xlati37.y) & uint(u_xlati22.x)));
            u_xlati37.x = int(uint(uint(u_xlati9.y) & uint(u_xlati22.y)));
            u_xlatu22 = uint(uint(u_xlati37.x) | uint(u_xlati22.x));
            u_xlatu37 = uint(u_xlatu8.x >> (2u & uint(0x1F)));
            u_xlati8.xy = ivec2(int_bitfieldExtract(int(u_xlatu8.x), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu8.x), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati38.xy = ivec2(uvec2(uint(u_xlati8.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu37)].w)), uint(u_xlati8.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu37)].y))));
            u_xlati9.xy = op_not(u_xlati8.xy);
            u_xlati37.xy = ivec2(uvec2(uint(u_xlati9.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu37)].z)), uint(u_xlati9.x) & uint(floatBitsToUint(urp_Tiles[int(u_xlatu37)].x))));
            u_xlati37.xy = ivec2(uvec2(uint(u_xlati37.x) | uint(u_xlati38.x), uint(u_xlati37.y) | uint(u_xlati38.y)));
            u_xlati37.x = int(uint(uint(u_xlati8.y) & uint(u_xlati37.x)));
            u_xlati52 = int(uint(uint(u_xlati9.y) & uint(u_xlati37.y)));
            u_xlati37.x = int(uint(uint(u_xlati52) | uint(u_xlati37.x)));
            u_xlatu52 = uint(u_xlatu7 >> (2u & uint(0x1F)));
            u_xlati8.xy = ivec2(int_bitfieldExtract(int(u_xlatu7), int(0) & int(0x1F), int(1) & int(0x1F)), int_bitfieldExtract(int(u_xlatu7), int(1) & int(0x1F), int(1) & int(0x1F)));
            u_xlati38.xy = ivec2(uvec2(uint(u_xlati8.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu52)].w)), uint(u_xlati8.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu52)].y))));
            u_xlati9.xy = op_not(u_xlati8.xy);
            u_xlati7.xw = ivec2(uvec2(uint(u_xlati9.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu52)].z)), uint(u_xlati9.x) & uint(floatBitsToUint(URP_ZBins[int(u_xlatu52)].x))));
            u_xlati7.xw = ivec2(uvec2(uint(u_xlati7.x) | uint(u_xlati38.x), uint(u_xlati7.w) | uint(u_xlati38.y)));
            u_xlati7.x = int(uint(uint(u_xlati8.y) & uint(u_xlati7.x)));
            u_xlati52 = int(uint(uint(u_xlati9.y) & uint(u_xlati7.w)));
            u_xlati7.x = int(uint(uint(u_xlati52) | uint(u_xlati7.x)));
            u_xlati7.x = int(uint(uint(u_xlati7.x) & uint(u_xlati37.x)));
            u_xlati37.x = int(int(0xFFFFFFFFu) << (int(u_xlatu22) & int(0x1F)));
            u_xlati7.x = int(uint(uint(u_xlati37.x) & uint(u_xlati7.x)));
            u_xlatu22 = uint(u_xlatu22 >> (16u & uint(0x1F)));
            u_xlatu22 = (-u_xlatu22) + 31u;
            u_xlatu22 = uint(4294967295u >> (u_xlatu22 & uint(0x1F)));
            u_xlati7.x = int(uint(u_xlatu22 & uint(u_xlati7.x)));
        } else {
            u_xlati7.x = 0;
        }
        u_xlati22.x = _DebugLightingFeatureFlags;
        u_xlat16_12.xyz = u_xlat16_11.xyz;
        u_xlati37.x = u_xlati7.x;
        while(true){
            if(u_xlati37.x == 0) {break;}
            u_xlati52 = 0 - u_xlati37.x;
            u_xlatu52 = uint(uint(u_xlati52) & uint(u_xlati37.x));
            u_xlat52 = float(u_xlatu52);
            u_xlatu52 = uint(uint(floatBitsToUint(u_xlat52)) >> (23u & uint(0x1F)));
            u_xlati52 = int(u_xlatu52) + int(0xFFFFFF81u);
            u_xlati8.x = int(1 << (u_xlati52 & int(0x1F)));
            u_xlati37.x = int(uint(uint(u_xlati37.x) ^ uint(u_xlati8.x)));
            u_xlati52 = int(u_xlatu47) + u_xlati52;
            u_xlat8.xyz = (-vs_TEXCOORD1.xyz) * _AdditionalLightsPosition[u_xlati52].www + _AdditionalLightsPosition[u_xlati52].xyz;
            u_xlat53 = dot(u_xlat8.xyz, u_xlat8.xyz);
            u_xlat53 = max(u_xlat53, 6.10351562e-05);
            u_xlat9.x = inversesqrt(u_xlat53);
            u_xlat8.xyz = u_xlat8.xyz * u_xlat9.xxx;
            u_xlat9.x = float(1.0) / float(u_xlat53);
            u_xlat53 = u_xlat53 * _AdditionalLightsAttenuation[u_xlati52].x;
            u_xlat16_56 = (-u_xlat53) * u_xlat53 + 1.0;
            u_xlat16_56 = max(u_xlat16_56, 0.0);
            u_xlat16_56 = u_xlat16_56 * u_xlat16_56;
            u_xlat53 = u_xlat9.x * u_xlat16_56;
            u_xlat16_56 = dot(_AdditionalLightsSpotDir[u_xlati52].xyz, u_xlat8.xyz);
            u_xlat16_56 = u_xlat16_56 * _AdditionalLightsAttenuation[u_xlati52].z + _AdditionalLightsAttenuation[u_xlati52].w;
            u_xlat16_56 = clamp(u_xlat16_56, 0.0, 1.0);
            u_xlat16_56 = u_xlat16_56 * u_xlat16_56;
            u_xlat53 = u_xlat53 * u_xlat16_56;
            u_xlatb9.x = u_xlati22.x==0;
            u_xlati24 = int(uint(uint(u_xlati22.x) & 32u));
            u_xlatb24 = u_xlati24!=0;
            u_xlatb9.x = u_xlatb24 || u_xlatb9.x;
            u_xlat16_14.xyz = vec3(u_xlat16_25) * _AdditionalLightsColor[u_xlati52].xyz;
            u_xlat16_14.xyz = (u_xlatb9.x) ? u_xlat16_14.xyz : _AdditionalLightsColor[u_xlati52].xyz;
            u_xlat9.xyz = vec3(u_xlat53) * u_xlat16_14.xyz;
            u_xlat16_56 = dot(u_xlat2.xyz, u_xlat8.xyz);
            u_xlat16_56 = clamp(u_xlat16_56, 0.0, 1.0);
            u_xlat16_14.xyz = u_xlat9.xyz * vec3(u_xlat16_56);
            u_xlat16_12.xyz = u_xlat16_14.xyz * u_xlat16_4.xyz + u_xlat16_12.xyz;
        }
        u_xlatb2 = _DebugLightingFeatureFlags!=32;
        u_xlat16_11.xyz = (u_xlatb5.y) ? u_xlat16_16.xyz : vec3(0.0, 0.0, 0.0);
        u_xlat16_10.xyz = u_xlat16_10.xzw * u_xlat16_4.xyz + u_xlat16_11.xyz;
        u_xlat16_10.xyz = (u_xlatb5.z) ? u_xlat16_10.xyz : u_xlat16_11.xyz;
        u_xlat16_11.xyz = u_xlat16_12.xyz + u_xlat16_10.xyz;
        u_xlat16_10.xyz = (u_xlatb5.w) ? u_xlat16_11.xyz : u_xlat16_10.xyz;
        u_xlat16_0.xyz = (bool(u_xlatb2)) ? u_xlat16_10.xyz : u_xlat16_16.xyz;
        u_xlat16_0.w = u_xlat16_1.x;
    }
    u_xlatb2 = _Surface==1.0;
    u_xlat16_0.w = (u_xlatb2) ? u_xlat16_0.w : 1.0;
    SV_Target0 = u_xlat16_0;
    return;
}


// Keywords: DEBUG_DISPLAY _FORWARD_PLUS _MAIN_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION
// 